Kalooki 40 Rules
Kalooki 40 can be played between 2 players and can accommodate as many as 5. The game requires 2 standard decks and is usually played with 2 Jokers acting as wild cards (106 cards in total). Learn Kalooki 40 rules here and check out how to play Kalooki 40.
Kalooki 40 Rules
Each player receives 13 cards and the rest of the cards comprise the “stock.” The stock is placed in the middle of the players. The first card is turned facing upward and placed next to the stock. This card represents the discard pile.
Taking Turns
Each turn involves 3 elements. First, a player must draw a card from either the stock or discard pile. Second, he can form melds or play existing cards (including the drawn card) on melds that have already been laid off. Third, he must get rid of a card by discarding it. The next player begins his turn by drawing a card from the stock or retrieving the previous player’s discard. If the cards in the stock have been exhausted, the discard pile is shuffled and overturned, serving as the new stock.
In order to lay off cards on existing melds (called “building”), a player must have already formed at least 1 of his own melds. Each player’s first meld must total at least 40 points. The hand ends when a player goes out by drawing a card and melding (or building all) all but 1 card, which is then discarded. If a player melds all of his cards simultaneously before going out, the event is called a “Hunt.”
Points can be tallied in a couple of ways. Face cards represent 10 points, Aces are valued at 11 points, and all other cards are counted according to their face value. The first way to keep score is to add the value of the cards remaining in each of the players’ hands to the winner’s score. The second method allows the winner to add the value of his melded cards to his score. Plus, the other players must add the value of their unmelded cards as a penalty to their own score.
The Wild Jokers
Jokers are used as wild cards in Kalooki 40. They can be used to complete a sequence of cards in the same suit (i.e. 8-Joker-10 of hearts), or to complete a group (i.e. 4-Joker-4). If the card that is represented by the Joker is picked up by the same player, it can be used to replace the Joker. However, in the case of a group meld, the Joker can only be replaced if all 4 suits are represented.
Royal Rummy hosts Kalooki 40 Rummy games, so check it out! Also check out Kalooki 51 rules, Hollywood Gin Rummy rules, and Rummy 500 rules.


