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How to Play Oklahoma Gin Rummy

Gin Rummy enthusiasts will likely find that learning how to play Oklahoma Gin Rummy is both natural and intuitive. Also read up on Oklahoma Gin Rummy rules.

How To Play Oklahoma Gin Rummy

Those who are already familiar with Gin Rummy will find that learning how to play Oklahoma Gin Rummy is extremely easy. There are only a few differences (albeit, important ones) between the 2 games. This variation is played with 1 deck (no Jokers) and can accommodate up to 4 players. When only 2 players are involved, they each receive 10 cards. Otherwise, the players are dealt 7 cards. Below, you’ll learn how to meld, score, knock, and lay off on the road to victory.

Melding And Scoring

After the cards are dealt to each player, the remainder of the deck (called the stock) is placed facing down. The stock’s top card is overturned (facing up) and forms the discard pile. This first card is important because it indicates the number of “deadwood” (or unmatched) cards a player can possess when “knocking” (described below). For example, if the first card is a 9, the knocker can have no more than 9 points of unmelded cards when knocking.

Melds are built by either collecting groups of cards with identical ranks or consecutively numbered runs within the same suit. For example, 7-7-7-7 and 4-4-4 are valid melds, while 4-5-6 of clubs and 10-J-Q-K of diamonds are also valid melds.

Face cards are counted as 10 points and numbered cards are scored to reflect their face value. That is, 7’s are 7 points and 2’s are 2 points. Aces are scored as 1 point and can only be used in runs as a low card. That is, A-2-3-4 is valid, but Q-K-A is not.

Knocking Vs. Going Gin

When a player has formed melds that allow him to end a hand, he can choose to “knock” as long as his unmelded cards don’t total more than the first card of the discard pile. If he knocks with unmelded cards, his opponents can lay off their melds and build upon the knocker’s melds. Then, the knocker’s deadwood points are matched against each player’s deadwood. If the knocker’s deadwood is less than his opponents’, he earns the difference. If the knocker’s deadwood exceeds that of other players, he is undercut and his opponent earns a 10-point bonus.

A knocker who “goes gin” ends the round with no unmelded cards. For doing so, he earns a bonus of 20 points. Plus, his opponents cannot lay off any melds that they hold in their hands. Those points are added to the knocker’s score.

Rummy Royal hosts Oklahoma Gin Rummy games online.

For more information on Oklahoma Gin Rummy, check out Oklahoma Gin Rummy rules!

To learn how to play more Rummy games, check out the following pages:

  • Play Rummy Online